Warframe Companion Rework Part 2 (2.0) Guide - ProGameTalk (2025)

Our beast companions have been left out for some time when it comes to updates and finally, they are getting the tender love and care they deserve.

With the arrival of the Koumei & The Five Fates Update, your furry companions will have gone through some changes that will make them better than ever.

Thanks to these changes, these beasts will be back on the battlefield aiding you with your fight against the factions that stand against you.

Companion Mod Overhaul

Beast Companion Weapons

Since it has been tough modding companions and their lack of prowess when it comes to late gate activities can be a downside, things have been changed.

Beast companions now have a separate slot for their weapons, which is where your other companion mods will now go. (These can be polarized with Forma as well)

This gives you more space to mod your beasts while their weapons can be separately modded for damage and other useful effects.

Upon logging in, each of your beasts will gain a specific weapon except for Hounds since they already have weapons.

Your companions’ Beast Weapons will gain affinity like how your weapons do (allowing their polarization at max rank) but will not count towards your Mastery Level.

Better Modding For Beasts

With your beast having its other mods moved to its weapons, you now have more space to configure your furry pets to better suit you in combat.

Now you can make use of the space and improve your pet to give it more survivability or provide it with certain mods to provide you with better help in a fight.

To help you out, logging in after the Koumei & The Five Fates Update will provide you with 5 Forma that have been sent to you via mail.

Companion Mods

There are now new companion mods that you can get to make your furry friends even stronger, which can be purchased from the following vendors:

  • The Business at Fortuna on Venus.
  • Son (Kerberros) on Deimos.
  • Master Teasonai at Cetus on Earth.

Companion Posture Mods (Posture Claw Mods)

  • Assassin Posture – Companion will prioritize Eximus and other high-ranking enemies. (Adds 300% Overguard Damage at max rank)
  • Protector Posture – Companion prioritizes attacking enemies near you. (Attacks inflict +4 Puncture Procs at max rank)
  • Persistent Posture – Companion picks a target and relentlessly attacks it. (Adds 40% Impact Damage at max rank)
  • Frenzied Posture – Companion prefers to change its target after each attack. (Increases Status Duration by 80%)
  • Elusive Posture – Companion will avoid attacking. (Provides 50% Evasion)
  • Balanced Posture – Companion acts freely as they see fit. (Staggers enemies within 2 meters while moving)

Companion Weapon Mods (Claw Mods)

  • Shocking Claws – Adds Electricity Damage & Status Chance to Attacks. (Converts all elemental damage from claws to Electricity)
  • Chilling Claws – Adds Cold Damage & Status Chance to Attacks. (Converts all elemental damage from claws to Cold)
  • Burning Claws – Adds Heat Damage & Status Chance to Attacks. (Converts all elemental damage from claws to Heat)
  • Sepsis Claws – Adds Toxin Damage & Status Chance to Attacks. (Converts all elemental damage from claws to Toxin)
  • Disabling Conditioning – Add Melee Damage and converts all base physical damage to Puncture Damage.
  • Brute Conditioning – Adds Melee Damage and converts all base physical damage to Impact Damage.
  • Prosperous Retriever – Provides an 18% chance to double Credit pickups.
  • Magnetic Strike – Gains 100% chance to apply a Magnetic Proc when inflicting an Impact Status Effect.
  • Immunity Resistance – Adds 50% Status Damage.
  • Bell Ringer – Attacks knock down enemies and apply +4 Impact Status Effects.
  • Precision Conditioning – Adds Melee Damage and converts all base Physical Damage to Slash Damage.
  • Cull the Weak – Adds Melee Damage Per Status Type affecting the target. (Non-Critical hits deal 240% increased damage)
  • Bloodthirst – Grants life steals each hit per stack of Slash Status.

Other Beast Mods

  • Loyal Retriever – 13% Chance to double Credit and Resource pickups.

Companion Base Stat Changes

Since your companions now have certain weapons and mods that alter them, the base stats of certain companions have been changed to offer you better options with modding.

Kubrow Stat Changes

Kubrow

DamageStatusCritical Chance

Multiplier

Chesa Kubrow27515%15%1.5x
Huras Kubrow3505%20%3.5x
Raksa Kubrow25020%7.50%2.5x
Sahasa Kubrow3005%10%3.0x
Sunika Kubrow5507.57.53.5x

Predasite Stat Changes

Predasite

DamageStatusCritical Chance

Multiplier

Medjay Predisite35020%10%3.0x
Pharaoh Predasite32525%7.50%2.5x
Vizier Predasite30030%5%2.0x

Kavat Stat Changes

Kavat

DamageStatusCritical Chance

Multiplier

Adarza Kavat905%30%2.5x
Smeeta Kavat807.50%20%2.0x
Vasca Kavat11025%15%2.0x

Vulpaphyla Stat Changes

VulpaphylaDamageStatusCritical ChanceMultiplier
Crescent Vulphaphyla10017.50%22.50%2.0x
Panzer Vulpaphyla9012.50%25%2.0x
Sly Vulpaphyla8020%20%2.0x

Helminth Charger Stat Changes

Helminth Chargers used to deal 350 damage, but this has been changed to 200 Slash damage with an additional 50 Toxin Damage. (Status Chance has been changed from 5% to 25%)

Hound Stat Changes

Since hounds have already been given moddable weapons, they have not been altered yet and it has been mentioned that they will not be added to the Riven system.

Companion Behavior Changes (AI Changes)

Certain behavioral changes have been added to make it more convenient to have your companions with you on missions.

  • Companion will try to lead you instead of following you behind. (Staying a few meters ahead of you)
  • Targeting has been altered from a radius around you to an area near you in your field of view.
  • Beast Companions will gain a boost of speed when engaging new targets.
  • Improved animations when following you as you bullet jump and double jump.
  • Decreased distance between you and your companions before they teleport. (Allowing them to catch up faster)
  • Better targeting logic, allowing companions to match their target behavior and avoid stalling when attacking targets.

Smeeta Kavat’s Charm Changed

The Smeeta Kavat’s Charm has been altered and the resource pickup multiplier has been removed due to players waiting for the buff as a way to farm. (Loyal Retriever was added to replace this feature)

Charm now has a 40% chance to provide a buff on activation, which may include the following Smeeta Kavat Buffs:

  • Reinforced Shield (25% Chance)
  • Instant Reload Chance – (25% Chance)
  • Bonus Critical Chance (10% Chance)
  • Free Ability Casts (20% Chance)
  • Bonus Affinity (10% Chance)
  • Receive Rare Resource (10% Chance)

Companion Precept Changes

Certain companion precepts have been changed to add more balance to the game, which is a great way to give players more to choose from when it comes to what they bring in a mission.

These changes are included in a long list of what the developers have altered and can be found on the updated patch notes on the official site.

To find out more about the precept changes, you can check the official site here: https://www.warframe.com/updates/pc/37-0-0

You can also find the many changes that have been made to Sentinel Weapons, as the developers have done an amazing job balancing everything out.

Verdict

It looks like you will be seeing more players using their companions now since this update has provided a lot of new opportunities when it comes to building.

Now you can choose between different companions depending on which Warframe you use and the strategy you are going to make use of in battle.

It is most likely that more updates will come providing more balance and we can only expect that the game will get more balanced and possible new companions to choose from.

Warframe Companion Rework Part 2 (2.0) Guide - ProGameTalk (2025)
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